Package net.sf.colossus.common
Class Constants
java.lang.Object
net.sf.colossus.common.Constants
Class Constants just holds constants.
- Author:
- David Ripton
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic enum
static enum
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final boolean
static final String
static final String
static final String
static final String[]
static final String
static final String
static final String
static final String
static final String
static final int
static final int
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
Battlelands subdirectory namestatic final String
static final String
static final String
static final String
static final int
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final int
static final int
static final String
Default base path for save game and cf files; Also used as start dir for Custom Variant loading dialogstatic final int
static final String
static final String
Default CRE filestatic final String
Default directory for datafiles, can be outside variants, but should be there.static final String
Default HINT filestatic final String
Default MAP filestatic final int
static final String
Default TER filestatic final String
Default VAR filestatic final String
static final int
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final boolean
private static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final boolean
private static final String
static final String
static final int
Fake striker id for drift and other hex damage.static final String
static final String
Images subdirectory namestatic final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final int
static final int
static final int
static final int
static final String
static final String
static final String
static final String
markers name are mapped in this onestatic final String
static final String
static final String
static final String
static final int
static final int
static final int
static final String
static final int
static final int
static final String
static final String
static final String
static final String
static final String
static final String
static final int
static final int
static final int
static final int
static final String
static final String
static final String
static final String
static final String
static final String
static final int
static final String
static final String
static final String
XXX If any of the args in the protocol contain this string, then the protocol will break.static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
Must include trailing slash.static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final boolean
static final String
static final String
static final String[]
Available internal variants Try to keep this list mostly alphabetized for easier searching, with Default at the top.static final String
all variants are subdirectories of this dir.static final String
static final String
static final String
static final String
static final String
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Constructor Summary
Constructors -
Method Summary
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Field Details
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END_AFTER_FIRST_BATTLE_PROPERTY
- See Also:
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END_AFTER_FIRST_BATTLE
public static final boolean END_AFTER_FIRST_BATTLE -
FORCE_VIEW_BOARD_PROPNAME
- See Also:
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FORCE_VIEW_BOARD
public static final boolean FORCE_VIEW_BOARD -
DEFAULT_COLOSSUS_HOME
Default base path for save game and cf files; Also used as start dir for Custom Variant loading dialog -
OPTIONS_BASE
- See Also:
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OPTIONS_SERVER_NAME
- See Also:
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OPTIONS_NET_CLIENT_NAME
- See Also:
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OPTIONS_WEB_CLIENT_NAME
- See Also:
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OPTIONS_START
- See Also:
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OPTIONS_EXTENSION
- See Also:
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CONFIG_VERSION
- See Also:
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USE_RECORDER
public static final boolean USE_RECORDER- See Also:
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_CREATE_LOCAL_DUMMY_CLIENT
public static final boolean _CREATE_LOCAL_DUMMY_CLIENT- See Also:
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INTERNAL_DUMMY_CLIENT_NAME
- See Also:
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SAVE_DIR_NAME
Must include trailing slash. -
XML_EXTENSION
- See Also:
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XML_SNAPSHOT_START
- See Also:
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XML_SNAPSHOT_VERSION
- See Also:
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ISC_FILE_START
- See Also:
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ISC_FILE_EXTENTION
- See Also:
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BIGNUM
public static final int BIGNUM- See Also:
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OUT_OF_RANGE
public static final int OUT_OF_RANGE- See Also:
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HEX_DAMAGE
public static final int HEX_DAMAGEFake striker id for drift and other hex damage.- See Also:
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ARCHES_AND_ARROWS
public static final int ARCHES_AND_ARROWS- See Also:
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ARROWS_ONLY
public static final int ARROWS_ONLY- See Also:
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NOWHERE
public static final int NOWHERE- See Also:
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MIN_AI_DELAY
public static final int MIN_AI_DELAY- See Also:
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MAX_AI_DELAY
public static final int MAX_AI_DELAY- See Also:
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DEFAULT_AI_DELAY
public static final int DEFAULT_AI_DELAY- See Also:
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MIN_AI_TIME_LIMIT
public static final int MIN_AI_TIME_LIMIT- See Also:
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MAX_AI_TIME_LIMIT
public static final int MAX_AI_TIME_LIMIT- See Also:
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DEFAULT_AI_TIME_LIMIT
public static final int DEFAULT_AI_TIME_LIMIT- See Also:
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varPath
all variants are subdirectories of this dir. /* the default dir name can is not prepended by this.- See Also:
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defaultDirName
Default directory for datafiles, can be outside variants, but should be there.- See Also:
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defaultVarName
- See Also:
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imagesDirName
Images subdirectory name- See Also:
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battlelandsDirName
Battlelands subdirectory name- See Also:
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defaultCREFile
Default CRE file- See Also:
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defaultMAPFile
Default MAP file- See Also:
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defaultTERFile
Default TER file- See Also:
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defaultHINTFile
Default HINT file- See Also:
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defaultVARFile
Default VAR file- See Also:
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varEnd
- See Also:
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markersNameFile
markers name are mapped in this one- See Also:
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masterboardIconImage
- See Also:
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masterboardIconText
- See Also:
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masterboardIconTextColor
- See Also:
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masterboardIconSubscript
- See Also:
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battlemapIconImage
- See Also:
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battlemapIconText
- See Also:
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battlemapIconTextColor
- See Also:
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battlemapIconSubscript
- See Also:
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DEFAULT_MAX_PLAYERS
public static final int DEFAULT_MAX_PLAYERS- See Also:
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MAX_MAX_PLAYERS
public static final int MAX_MAX_PLAYERS- See Also:
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human
- See Also:
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network
- See Also:
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none
- See Also:
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ai
- See Also:
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anyAI
- See Also:
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defaultAI
- See Also:
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aiArray
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autoplayAI
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numAITypes
public static final int numAITypes -
aiPackage
- See Also:
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byColor
- See Also:
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byType
- See Also:
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byClient
- See Also:
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username
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titan
- See Also:
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angel
- See Also:
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defaultPort
public static final int defaultPort- See Also:
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defaultWebServer
- See Also:
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defaultWebPort
public static final int defaultWebPort- See Also:
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numSavedServerNames
public static final int numSavedServerNames- See Also:
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newGame
- See Also:
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loadGame
- See Also:
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saveGame
- See Also:
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quitGame
- See Also:
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closeBoard
- See Also:
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checkConnection
- See Also:
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cleanDisconnect
- See Also:
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tryReconnect
- See Also:
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enforcedDisconnectByServer
- See Also:
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runClient
- See Also:
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runWebClient
- See Also:
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cancelStrike
- See Also:
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variantArray
Available internal variants Try to keep this list mostly alphabetized for easier searching, with Default at the top. -
numVariants
public static final int numVariants -
variantList
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protocolTermSeparator
XXX If any of the args in the protocol contain this string, then the protocol will break.- See Also:
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signOn
- See Also:
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requestGameInfo
- See Also:
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joinGame
- See Also:
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watchGame
- See Also:
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fixName
- See Also:
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leaveCarryMode
- See Also:
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doneWithBattleMoves
- See Also:
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doneWithStrikes
- See Also:
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acquireAngel
- See Also:
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doSummon
- See Also:
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doRecruit
- See Also:
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engage
- See Also:
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concede
- See Also:
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doNotConcede
- See Also:
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flee
- See Also:
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doNotFlee
- See Also:
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makeProposal
- See Also:
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fight
- See Also:
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doBattleMove
- See Also:
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strike
- See Also:
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applyCarries
- See Also:
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undoBattleMove
- See Also:
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assignStrikePenalty
- See Also:
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mulligan
- See Also:
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undoSplit
- See Also:
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undoMove
- See Also:
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undoRecruit
- See Also:
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doneWithSplits
- See Also:
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doneWithMoves
- See Also:
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doneWithEngagements
- See Also:
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doneWithRecruits
- See Also:
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withdrawFromGame
- See Also:
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disconnect
- See Also:
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stopGame
- See Also:
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doSplit
- See Also:
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doMove
- See Also:
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assignColor
- See Also:
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assignFirstMarker
- See Also:
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askPickFirstMarker
- See Also:
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catchupConfirmation
- See Also:
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serverConnectionOK
- See Also:
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pingRequest
- See Also:
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replyToPing
- See Also:
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requestSyncDelta
- See Also:
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confirmCommitPoint
- See Also:
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reasonSplit
- See Also:
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reasonSummon
- See Also:
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reasonUndoSummon
- See Also:
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reasonAcquire
- See Also:
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reasonEdit
- See Also:
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reasonRecruiter
- See Also:
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reasonRecruited
- See Also:
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reasonReinforced
- See Also:
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reasonUndidRecruit
- See Also:
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reasonUndidReinforce
- See Also:
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reasonNegotiated
- See Also:
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reasonTeleport
- See Also:
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reasonInitial
- See Also:
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reasonGameOver
- See Also:
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reasonWinner
- See Also:
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reasonBattleStarts
- See Also:
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reasonEngaged
- See Also:
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reasonConcession
- See Also:
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reasonFled
- See Also:
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reasonKilled
- See Also:
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tellEngagement
- See Also:
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tellEngagementResults
- See Also:
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tellMovementRoll
- See Also:
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tellWhatsHappening
- See Also:
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syncOption
- See Also:
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updatePlayerInfo
- See Also:
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setColor
- See Also:
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updateCreatureCount
- See Also:
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dispose
- See Also:
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removeLegion
- See Also:
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setLegionStatus
- See Also:
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addCreature
- See Also:
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removeCreature
- See Also:
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revealCreatures
- See Also:
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revealEngagedCreatures
- See Also:
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removeDeadBattleChits
- See Also:
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placeNewChit
- See Also:
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replayOngoing
- See Also:
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redoOngoing
- See Also:
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initBoard
- See Also:
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setPlayerName
- See Also:
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createSummonAngel
- See Also:
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askAcquireAngel
- See Also:
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askChooseStrikePenalty
- See Also:
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tellGameOver
- See Also:
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tellPlayerElim
- See Also:
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askConcede
- See Also:
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askFlee
- See Also:
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askNegotiate
- See Also:
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tellProposal
- See Also:
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tellStrikeResults
- See Also:
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tellSlowResults
- See Also:
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initBattle
- See Also:
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cleanupBattle
- See Also:
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nextEngagement
- See Also:
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doReinforce
- See Also:
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didRecruit
- See Also:
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undidRecruit
- See Also:
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setupTurnState
- See Also:
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setupSplit
- See Also:
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setupMove
- See Also:
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setupFight
- See Also:
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setupMuster
- See Also:
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kickPhase
- See Also:
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setupBattleSummon
- See Also:
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setupBattleRecruit
- See Also:
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setupBattleMove
- See Also:
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setupBattleFight
- See Also:
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tellLegionLocation
- See Also:
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tellBattleMove
- See Also:
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didMove
- See Also:
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didSummon
- See Also:
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undidMove
- See Also:
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undidSplit
- See Also:
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didSplit
- See Also:
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askPickColor
- See Also:
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log
- See Also:
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nak
- See Also:
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boardActive
- See Also:
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askConfirmCatchUp
- See Also:
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gameInitInfo
- See Also:
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commitPoint
- See Also:
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messageFromServer
- See Also:
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syncCompleted
- See Also:
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appendToConnectionLog
- See Also:
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erMethodFlee
- See Also:
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erMethodConcede
- See Also:
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erMethodFight
- See Also:
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erMethodTimeLoss
- See Also:
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erMethodNegotiate
- See Also:
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legionStatusCount
public static final int legionStatusCount- See Also:
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legionStatusMoved
public static final int legionStatusMoved- See Also:
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legionStatusNotVisitedSkippedBlocked
public static final int legionStatusNotVisitedSkippedBlocked- See Also:
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legionStatusBlocked
public static final int legionStatusBlocked- See Also:
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Constructor Details
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Constants
public Constants()
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Method Details
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getVariantList
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