MyGUI 3.4.3
MyGUI_VertexData.h
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1/*
2 * This source file is part of MyGUI. For the latest info, see http://mygui.info/
3 * Distributed under the MIT License
4 * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
5 */
6
7#ifndef MYGUI_VERTEX_DATA_H_
8#define MYGUI_VERTEX_DATA_H_
9
10#include "MyGUI_Prerequest.h"
11#include "MyGUI_Types.h"
12
13namespace MyGUI
14{
15
16 struct Vertex
17 {
18 void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour)
19 {
20 x = _x;
21 y = _y;
22 z = _z;
23 u = _u;
24 v = _v;
25 colour = _colour;
26 }
27
28 float x, y, z;
30 float u, v;
31 };
32
34 {
45
46 void set(
47 float _l,
48 float _t,
49 float _r,
50 float _b,
51 float _z,
52 float _u1,
53 float _v1,
54 float _u2,
55 float _v2,
56 uint32 _colour)
57 {
58 vertex[CornerLT].set(_l, _t, _z, _u1, _v1, _colour);
59 vertex[CornerRT].set(_r, _t, _z, _u2, _v1, _colour);
60 vertex[CornerLB].set(_l, _b, _z, _u1, _v2, _colour);
61 vertex[CornerRB].set(_r, _b, _z, _u2, _v2, _colour);
64 }
65
66 void set(
67 float _x1,
68 float _y1,
69 float _x2,
70 float _y2,
71 float _x3,
72 float _y3,
73 float _x4,
74 float _y4,
75 float _z,
76 float _u1,
77 float _v1,
78 float _u2,
79 float _v2,
80 uint32 _colour)
81 {
82 vertex[CornerLT].set(_x1, _y1, _z, _u1, _v1, _colour);
83 vertex[CornerRT].set(_x2, _y2, _z, _u2, _v1, _colour);
84 vertex[CornerLB].set(_x4, _y4, _z, _u1, _v2, _colour);
85 vertex[CornerRB].set(_x3, _y3, _z, _u2, _v2, _colour);
88 }
89
91 };
92
93} // namespace MyGUI
94
95#endif // MYGUI_VERTEX_DATA_H_
uint32_t uint32
Definition MyGUI_Types.h:48
void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour)
Vertex vertex[VertexCount]
void set(float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float _x4, float _y4, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
void set(float _l, float _t, float _r, float _b, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)