33#ifndef vtkPanoramicProjectionPass_h
34#define vtkPanoramicProjectionPass_h
37#include "vtkRenderingOpenGL2Module.h"
101 vtkSetClampMacro(
Angle,
double, 90.0, 360.0);
vtkImageProcessingPass()
Default constructor.
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
vtkOpenGLQuadHelper * QuadHelper
unsigned int CubeResolution
@ Azimuthal
Azimuthal equidistant projection.
@ Equirectangular
Equirectangular projection.
vtkTextureObject * CubeMapTexture
void InitOpenGLResources(vtkOpenGLRenderWindow *renWin)
void SetProjectionTypeToEquirectangular()
Get/Set the type of projection.
static vtkPanoramicProjectionPass * New()
void Project(vtkOpenGLRenderWindow *renWin)
~vtkPanoramicProjectionPass() override=default
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void RenderOnFace(const vtkRenderState *s, int index)
virtual void SetProjectionType(int)
Get/Set the type of projection.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
vtkPanoramicProjectionPass()=default
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
void SetProjectionTypeToAzimuthal()
Get/Set the type of projection.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow